Triseum Partners with European Schoolnet to Launch Game-Based Learning Study Across Five Countries

Triseum and European Schoolnet are collaborating with educators in Greece, Italy, Norway, Poland and Portugal to collect and analyze evidence on educational gaming experiences.

“In the constant pursuit to make learning as effective as possible, we are excited about the potential of educational games both in terms of the fun and immersive experiences they offer, but also the results they can produce,” said Dr. Gras.

Furthering access to game-based learning across Europe and validating its impact, Triseum and European Schoolnet are collaborating with educators in Greece, Italy, Norway, Poland and Portugal to collect and analyze evidence on educational gaming experiences. The study will follow secondary education teachers and their students from each country over the 2017/2018 academic school year. Research will measure the effectiveness of game-based learning as participants use Triseum’s entertainment quality, immersive learning games to support foundational curriculum.

“We are excited to work with academic gaming innovator Triseum to learn more about the pedagogical outcomes that can be achieved through including educational games in classroom teaching,” said Dr. Agueda Gras, Science Programme Manager and Head of the Science Education Department at European Schoolnet. “In the constant pursuit to make learning as effective as possible, we are excited about the potential of educational games both in terms of the fun and immersive experiences they offer, but also the results they can produce.”

“Game-based learning’s real impact is coming to light from research like this, which measures the effectiveness and the degree to which games engage students with curriculum,” said André Thomas, CEO of Triseum and professor at Texas A&M University. “Research is the foundation for everything we do at Triseum, and we are excited to join forces with European Schoolnet to give forward-thinking faculty an opportunity to share input and shape the direction of game-based learning across Europe. We hope this study paves the way for raising game-based learning as a significant educational theme among the European Commission, Ministries of Education, teachers and students.”

As part of the validation study, Triseum will be conducting…

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