Triseum Invited to Join Landmark Games for Change Industry Circle

The Games for Change Industry Circle partners are recognized for taking risks, developing sustainable business models, launching successful games, and emerging as leaders.

“Triseum’s impressive work in game-based learning for students in higher and secondary education, coupled with its insights and ideas, make its team a great fit with our Industry Circle,” said Susanna Pollack, President, Games for Change.

Highlighting studios that have made a significant contribution to the community, Games for Change(G4C) has invited Triseum to join its Industry Circle, a network of forward thinkers and global innovators leading the impact games sector. Industry Circle partners are recognized for taking risks, developing sustainable business models, launching successful games, and emerging as leaders.

“Triseum’s impressive work in game-based learning for students in higher and secondary education, coupled with its insights and ideas, make its team a great fit with our Industry Circle,” said Susanna Pollack, President, Games for Change. “The impact games sector continues its incredible evolution into a maturing and sophisticated marketplace and Triseum is playing an important role by exhibiting a sincere passion for game-based learning, measurably improving education experiences, and pushing the limits of academic games as we know them. Triseum is a dedicated developer and advocate, and we are thrilled to have them on board.”

Since 2004, G4C has empowered game makers and social innovators to create games that drive social impact, helping grow the market for such games and bringing together the community of developers who are leading the way. Being at the forefront of this movement, G4C and its Industry Circle partners are…

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