At Mobile eSports 360, our platform is built to facilitate learning and conversing amongst mobile gamers. It is these environments where relationships are formed and interest is maintained.
LOS ANGELES (PRWEB)
December 06, 2017
Mobile eSports 360, a website, social network, and management tool for Mobile eSports, is now in open beta. The product supports Mobile eSports games and community growth by encouraging collaboration and affinity. Native mobile apps for iOS and Android are also currently being built for a 2018 release. Mobile eSports 360 caters to the various market audiences, including players (casual, hardcore, and pro); pro teams; leagues, tournaments, events; and content creators.
Mobile eSports is a part of the broader global games market, which is expected to generate $108.9 billion in game revenue this year across 2.2 billion gamers, according to Newzoo’s latest Global Games Market Report. Mobile is expected to represent over half of this broader games market by 2020.
Existing third party tools, while widely used, are offered on multiple platforms without a central hub. Co-founder Aaron Rose explains, “They simply do not accomplish what the Mobile eSports industry needs from a gamer’s perspective, such as giving teams and organizations proper management tools and the ability to organize and execute game-related activities. Mobile eSports 360 will have everything in one place, with improved functionality and user experience.”
Co-founder Tyler Reinold adds, “Coming from a gaming background, we know the community is what makes the game, not the other way around. At Mobile eSports 360, our platform is built to facilitate learning and conversing amongst mobile gamers. It is these environments where relationships are formed and interest is maintained.”
The Mobile eSports 360 platform includes numerous exciting features, such as the Calendar for scheduling and organizing events and the ability to assign Tasks. Rose continues, “Our users are especially enthusiastic about our Bracket feature in Spaces, where anyone can easily generate brackets and manage various types of tournaments—anywhere, anytime.” Audiences also particularly appreciate the platform’s capacity to…