Introducing Master of Wills, a Must-Play Board Game for the Tabletop Golden Age

Master of Wills at GenCon 50

We believed we could create something different, something special

Every few years, a new game is released that has the chance to have a remarkable impact across the world. This typically takes a special kind of creative magic that can balance ease of learning and artistic beauty with endless strategy and replay ability. This is precisely what the newest tabletop game Master of Wills offers. Stormcrest Games, an exciting new game designer in Texas, has just released the collectible first edition version of the board game.

Master of Wills—MOW for short—has been in the works for nearly a year, and it appeals to both gaming purists and casual players. Easy to learn but difficult to master, all it takes is one game to understand why MOW is so accessible yet addicting. When you speak to someone who has played the game, their excitement is palpable. For instance, Hannah Newman, a casual gamer and play tester at Gen Con 50, gave the following feedback:

“Great mechanics, fantastic concept, and so different from any other game. I love it and I ordered a copy as soon as I could! It was simple to learn and each game I played felt like a new experience that required a different strategy. The funny thing is that I lost the two games I played and it didn’t matter because of how much I enjoyed the game itself!”

How to Play

Master of Wills can be played one-versus-one or two-versus-two. It’s all about moving the cards—you want to move as many points to your side of the board as possible while your opponent is trying to do the same for their side. Community cards are each assigned a value, and each card is represented by a character from one of the eight sectors of the Community. Moving those cards can trigger the basic movement of other cards on the board.

The cards move from a neutral area in the middle of the board toward your side or the opponent’s side through three rows. Each row represents how close the character is to joining your Faction. The rows are called Recruits, Loyalists, and Allies. Each row represents how loyal the character is to your side. If they reach your Allies, those points are locked in.

When the game begins, each player will choose a Faction and build a…

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