Game review: Kaiju Crush brings giant monsters to the tabletop

Courtesy Fireside Games

Kaiju Crush is a light strategy game with limited grid movement, shared objectives and intransitive combat on a modular board designed by Tim Armstrong and our own Justin De Witt.

Kaiju Crush is a game about giant monsters smashing city buildings and fighting each other. Monsters try to muscle in on more territory to claim more points. It accommodates two to four players and lasts 45 minutes. The game contains a grid movement system using cards. There are also special powers, victory point objectives and a rock, paper, scissors-style combat system.


Each player takes one of four unique Kaiju monsters to play and a cardboard figure. A monster tile is added to a set of beautifully illustrated city block tiles. They are randomly assembled in a 7 x 6 grid (for four players). Monsters are placed on their start tiles. Each city tile is worth between one and five points.

Four objective cards are drawn and displayed for all players. These cards represent extra scoring opportunities if players can collect or smash city blocks in certain patterns.

Each player also gets a special ability card to play during the game. Once it is used, that’s it. So use it wisely.


Each turn, a monster must move. Its movement is determined by a movement card. Movement cards come in many flavors such as moving only one space diagonally, moving like a chess piece or moving two spaces in a straight line.

Whatever movement is done, a player must end up on a space with another monster or a city block tile that has not been smashed. If movement is not possible, that player must pass. Passing is not good because it limits you from scoring points.

When a player lands on a city tile, the player smashes it and takes it for point collection. The player then places a territory marker indicating he or she is the owner of that tile….

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