Cyber-security learning game Zero Threat wins Silver in the 2017 International Serious Play Awards

Zero Threat is an award-winning cyber-security learning game

Using a learning game like Zero Threat to educate employees on the many prevalent cyber-threats and dangers out there takes training to a deeper, more engaging level

Cyber-security training game Zero Threat has won a coveted Silver award in the 2017 International Serious Play Awards, a competition honouring outstanding digital games designed for education or training. “The winning games were high quality and very innovative this year. We had many close categories,” said Sue Bohle, Executive Director of award sponsor, Serious Play Conference.

In light of recent global ransomware attacks, Zero Threat is an important tool which allows organisations to use an interactive gameplay environment to educate workers on the risks of cyber-attacks, ransomware, phishing, vishing, password hygiene and other cyber-security threats.

“It has long been accepted that online behaviour is a vital part of maintaining cyber-security. Indeed, some of the most high-profile cyber-attacks in recent months have been linked to poor security awareness, so building a good ‘cyber-culture’ has never been more important,” said Michael Sacks, Chief Executive Officer at Governance, Risk Management and Compliance (GRC) training specialists Eukleia who collaborated on the game design.

“The goal of Zero Threat is to engage learners emotionally by showing, rather than describing, the consequences of good and bad cyber-security decisions. In our increasingly digital workplace, things can go wrong very quickly. Zero Threat uses modern gameplay elements to infuse the topic with excitement and help build good ‘cyber muscle-memory’.”

“We are delighted that Zero Threat has been acknowledged as a ‘purposeful’…

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