We think these new content resources and technology will promote student achievement while giving students truly engaging learning experiences.
CUPERTINO, CA (PRWEB)
September 26, 2017
Curriki, a 2017 SIIA CODiE Award-winning provider of free high-quality curricula to learners worldwide, teamed up with AT&T to develop tools enabling educators to create interactive math assessments that give students real-time feedback, CEO Kim Jones announced today.
“We think these new content resources and technology will promote student achievement while giving students truly engaging learning experiences,” Jones said. “AT&T will help provide high-quality digital content for teaching and learning.”
Interactive quizzes scored in real time give students a level of engagement not available with traditional assessments submitted to the teacher to be graded at a later time, Jones explained. Because students instantly see whether they answered correctly or incorrectly, they receive encouragement to move forward, or important feedback on a concept they need to work on.
Assessments are provided to 8-12 grade students in three collections:
AT&T is sponsoring the collections with a $125,000 contribution. The support is part of the company’s investment in preparing students for success in school and careers through AT&T Aspire.
“We believe that technology can help students learn anytime, anywhere,” said Nicole Anderson, assistant vice president of social innovation, AT&T. “We collaborate with programs like Curriki that have proven success in removing barriers to connect students with the skills they need.”
Curriki Interactive Assessments have tremendous value to students because they can clearly see where they are, where they are going, and how to get there. Students will gain self-knowledge about their understanding of a topic or how deeply they have mastered a skill.
Curriki, a 2017 SIIA CODiE Award Winner and 2016 SIIA CODiE Award finalist, hosts a free library of 255,000+ educator-vetted learning materials in all K-12 subject areas and in many formats—from individual lesson plans, instructional videos and units, to games and simulations. All content contributed by educators and select partners is available to others for use, adapt and share at…